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GUIDE

GAME OBJECTIVE

To win a battle in Pixelmon TCG, push the fireball towards your opponent to defeat them. Players push the fireball back and forth by dealing damage to each other with Mons and Spells.

Game Objective

GAME FLOW: TURNS

1

Start Phase

The current player draws a card. Some card effects activate.

2

Main Phase

Players can play spells, summon Mons, and attack during this phase.

3

End Phase

Some card effects activate. After this phase, the turn is passed.

Game zones

GAME ZONES

Zone

Battlefield

5 slots for each player to place summoned Mons. These slots also form lanes where Mons will fight.

Zone

Graveyard

Where discarded or destroyed cards go.

Zone

Suspend Zone

Mons that are suspended will be stored here. This is open information for both players.

Zone

Your Hand

Where each player holds their cards.

Zone

Health track

Shows position of the fireball and both player's health left.

Zone

Mana scale

Shows the current mana point.

Ability

When this mon attacks, if this mon is the 1st to attack during your turn, gain +1 ATK.

Mon Cards

Evo Tier & Element

Evolution tier number and element the card belongs to.

mana cost

5 slots for each player to place summoned Mons. These slots also form lanes where Mons will fight.

ATK

Mon's Attack points

Effect

Describes abilities of the Mon.

HP

Mon's Health points.

Ability

Deal 2 dmg to 3 random enemy mons one at a time.

Spell Cards

Element

Shows the current mana point.

Battlefield

5 slots for each player to place summoned Mons. These slots also form lanes where Mons will fight.

Effect

Shows position of the fireball and both player's health left.

Playing Mons and Spells cards

Playing Cards
  • Mons may be placed into any empty battlefield slot during the player's turn.
  • Spells can be cast by dragging them onto the battlefield or directly onto a target, depending on the spell's effect.

Evolution

Evolution
  • Only Tier 1 Evo Mons can be placed into an empty slot on the battlefield.
  • Tier 2 Evo Mons require their corresponding Tier 1 form to already be on the field.
  • Tier 3 Evo Mons require their corresponding Tier 2 form to already be on the field.
  • Mons can also be evolved while they are in the suspend zone.

Suspend

  • Once per turn, a player may suspend an Evo Tier 2 or Tier 3 Mon.
  • When a higher-tier Mon is suspended, a copy of the Mon one tier below is added to the player's hand (e.g., suspending a Tier 2 Mon creates its Tier 1 form).
Suspend

Mana Scale and Passing Turns

Mana Scale

Mana Indicator

  • Only Tier 1 Evo Mons can be placed into an empty slot on the battlefield.
  • Tier 2 Evo Mons require their corresponding Tier 1 form to already be on the field.
  • Tier 3 Evo Mons require their corresponding Tier 2 form to already be on the field.
  • Mons can also be evolved while they are in the suspend zone.

Combat

Combat
  • Only Tier 1 Evo Mons can be placed into an empty slot on the battlefield.
  • Tier 2 Evo Mons require their corresponding Tier 1 form to already be on the field.
  • Tier 3 Evo Mons require their corresponding Tier 2 form to already be on the field.
  • Mons can also be evolved while they are in the suspend zone.

Sudden Death

Sudden Death
  • Sudden Death is triggered at the end of a player's 10th turn or when they attempt to draw from an empty deck.
  • When triggered, only the triggering player is affected.
  • Instead of the fireball moving, the player's HP moves one step closer to the fireball.
  • Sudden Death does not deal direct damage, but increases the risk of defeat as the fireball nears the end of the healthbar.

Winning the game

Winning the game

The game ends when:

  • The fireball is pushed all the way to either player's heart.
  • This can happen at any phase as long as a player can take damage.
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